
| Characteristic | E-commerce revenue in million U.S. dollars |
|---|---|
| - | - |
| - | - |
| - | - |
| - | - |
| - | - |
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Supplementary notes
罢丑别听聽category 鈥淐lothing鈥 covers the digital sale of almost all types of clothing articles, including men, women and children clothing (+4 years), underwear, costumes and workwear. Toddler and baby clothes, sport and outdoor clothing as well as jewelry are not included in this category.
The e-commerce market encompasses the sale of physical goods via a digital channel to a private end user (B2C). Incorporated in this definition are purchases via desktop computer (including notebooks and laptops) as well as purchases via mobile devices such as smartphones and tablets.
The following are not included in the e-commerce market: digitally distributed services (e.g. travel tickets), online stores dedicated to digital media downloads or streams as well as online stores dedicated to B2B markets nor sales between private persons (C2C). Market volume, market growth and all monetary figures at store level refer to the annual e-commerce net sales after the deduction of returns.
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