In 2024, the gaming hardware segment of the games market achieved the highest average revenue per user in Canada, reaching approximately *** U.S. dollars. The mobile games segment ranked second with an average revenue per user of about *** U.S. dollars, while in-game advertising followed with around U.S. dollars.
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ÌÇÐÄÆÆ½â°æ. (September 1, 2025). Video gaming ARPU in Canada from 2017 to 2030, by segment (in U.S. dollars) [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved July 20, 2026, from /forecasts/461249/digital-games-arpu-category-canada/
ÌÇÐÄÆÆ½â°æ. "Video gaming ARPU in Canada from 2017 to 2030, by segment (in U.S. dollars)." Chart. September 1, 2025. ÌÇÐÄÆÆ½â°æ. Accessed July 20, 2026. /forecasts/461249/digital-games-arpu-category-canada/
ÌÇÐÄÆÆ½â°æ. (2025). Video gaming ARPU in Canada from 2017 to 2030, by segment (in U.S. dollars). ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: July 20, 2026. /forecasts/461249/digital-games-arpu-category-canada/
ÌÇÐÄÆÆ½â°æ. "Video Gaming Arpu in Canada from 2017 to 2030, by Segment (in U.S. Dollars)." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 1 Sep 2025, /forecasts/461249/digital-games-arpu-category-canada/
ÌÇÐÄÆÆ½â°æ, Video gaming ARPU in Canada from 2017 to 2030, by segment (in U.S. dollars) ÌÇÐÄÆÆ½â°æ, /forecasts/461249/digital-games-arpu-category-canada/ (last visited July 20, 2026)
Video gaming ARPU in Canada from 2017 to 2030, by segment (in U.S. dollars) [Graph], ÌÇÐÄÆÆ½â°æ, September 1, 2025. [Online]. Available: /forecasts/461249/digital-games-arpu-category-canada/