This statistic presents the share of teenagers who buy virtual gaming goods while playing mobile games in the United States from spring 2013 to fall 2016. According to the findings, in fall of 2016, ** percent of responding teenagers said they were purchasing virtual goods such as coins or extra levels while playing mobile games.
Profit from the additional features of your individual account
Currently, you are using a shared account. To use individual functions (e.g., mark statistics as favourites, set
statistic alerts) please log in with your personal account.
If you are an admin, please authenticate by logging in again.
Learn more about how ÌÇÐÄÆÆ½â°æ can support your business.
Politico. (October 14, 2016). Share of teenagers who buy virtual gaming goods while playing mobile games in the United States from spring 2013 to fall 2016 [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved August 01, 2026, from /statistics/750053/us-teens-buying-virtual-goods-while-mobile-gaming/
Politico. "Share of teenagers who buy virtual gaming goods while playing mobile games in the United States from spring 2013 to fall 2016." Chart. October 14, 2016. ÌÇÐÄÆÆ½â°æ. Accessed August 01, 2026. /statistics/750053/us-teens-buying-virtual-goods-while-mobile-gaming/
Politico. (2016). Share of teenagers who buy virtual gaming goods while playing mobile games in the United States from spring 2013 to fall 2016. ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: August 01, 2026. /statistics/750053/us-teens-buying-virtual-goods-while-mobile-gaming/
Politico. "Share of Teenagers Who Buy Virtual Gaming Goods While Playing Mobile Games in The United States from Spring 2013 to Fall 2016." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 14 Oct 2016, /statistics/750053/us-teens-buying-virtual-goods-while-mobile-gaming/
Politico, Share of teenagers who buy virtual gaming goods while playing mobile games in the United States from spring 2013 to fall 2016 ÌÇÐÄÆÆ½â°æ, /statistics/750053/us-teens-buying-virtual-goods-while-mobile-gaming/ (last visited August 01, 2026)
Share of teenagers who buy virtual gaming goods while playing mobile games in the United States from spring 2013 to fall 2016 [Graph], Politico, October 14, 2016. [Online]. Available: /statistics/750053/us-teens-buying-virtual-goods-while-mobile-gaming/