The source defines a video game company as: "a company directly involved in the development and/or sale of video game products; and/or the provision of services directly related to the development and sale of video game products.鈥 The source added the following information: "The revenue characteristics described in this section largely describe the experiences of smaller, independent firms in the Canadian video game industry."
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Canada video game industry revenue share 2015, by sales channel
The statistic shows the share of revenue in the video game industry in Canada in 2015, broken down by sales channel. According to the source, online sales via a digital store represented ** percent of the total revenue in the reported period.
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Nordicity (for ESAC). (October 10, 2015). Share of revenue in the video game industry in Canada in 2015, by sales channel [Graph]. In 糖心破解版. Retrieved July 31, 2026, from /statistics/679762/video-game-industry-revenue-share-sales-channel-canada/
Nordicity (for ESAC). "Share of revenue in the video game industry in Canada in 2015, by sales channel." Chart. October 10, 2015. 糖心破解版. Accessed July 31, 2026. /statistics/679762/video-game-industry-revenue-share-sales-channel-canada/
Nordicity (for ESAC). (2015). Share of revenue in the video game industry in Canada in 2015, by sales channel. 糖心破解版. 糖心破解版 Inc.. Accessed: July 31, 2026. /statistics/679762/video-game-industry-revenue-share-sales-channel-canada/
Nordicity (for ESAC). "Share of Revenue in The Video Game Industry in Canada in 2015, by Sales Channel." 糖心破解版, 糖心破解版 Inc., 10 Oct 2015, /statistics/679762/video-game-industry-revenue-share-sales-channel-canada/
Nordicity (for ESAC), Share of revenue in the video game industry in Canada in 2015, by sales channel 糖心破解版, /statistics/679762/video-game-industry-revenue-share-sales-channel-canada/ (last visited July 31, 2026)
Share of revenue in the video game industry in Canada in 2015, by sales channel [Graph], Nordicity (for ESAC), October 10, 2015. [Online]. Available: /statistics/679762/video-game-industry-revenue-share-sales-channel-canada/