The statistic depicts the forecast user base of augmented and virtual reality (VR) software, by segment/use case, in 2020 and 2025. By 2025, it is predicted that augmented and virtual reality software for video games will have 216 million users worldwide and be worth 11.6 billion U.S. dollars.
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Goldman Sachs. (June 29, 2016). Forecast user base of the augmented and virtual reality (VR) software market worldwide in 2020 and 2025, by segment (in millions) [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved July 16, 2026, from /statistics/610126/worldwide-forecast-augmented-and-mixed-reality-software-users-by-segment/
Goldman Sachs. "Forecast user base of the augmented and virtual reality (VR) software market worldwide in 2020 and 2025, by segment (in millions)." Chart. June 29, 2016. ÌÇÐÄÆÆ½â°æ. Accessed July 16, 2026. /statistics/610126/worldwide-forecast-augmented-and-mixed-reality-software-users-by-segment/
Goldman Sachs. (2016). Forecast user base of the augmented and virtual reality (VR) software market worldwide in 2020 and 2025, by segment (in millions). ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: July 16, 2026. /statistics/610126/worldwide-forecast-augmented-and-mixed-reality-software-users-by-segment/
Goldman Sachs. "Forecast User Base of The Augmented and Virtual Reality (Vr) Software Market Worldwide in 2020 and 2025, by Segment (in Millions)." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 29 Jun 2016, /statistics/610126/worldwide-forecast-augmented-and-mixed-reality-software-users-by-segment/
Goldman Sachs, Forecast user base of the augmented and virtual reality (VR) software market worldwide in 2020 and 2025, by segment (in millions) ÌÇÐÄÆÆ½â°æ, /statistics/610126/worldwide-forecast-augmented-and-mixed-reality-software-users-by-segment/ (last visited July 16, 2026)
Forecast user base of the augmented and virtual reality (VR) software market worldwide in 2020 and 2025, by segment (in millions) [Graph], Goldman Sachs, June 29, 2016. [Online]. Available: /statistics/610126/worldwide-forecast-augmented-and-mixed-reality-software-users-by-segment/