| Characteristic | Any concerns | Risks to others/ society | Offensive content | Health | Affordability |
|---|---|---|---|---|---|
| 2019 | 37% | 15% | 18% | 14% | 9% |
| 2018 | 26% | 8% | 13% | 8% | 7% |
| 2017 | 26% | 9% | 16% | 10% | 8% |
| 2016 | 23% | 7% | 11% | 8% | 6% |
| 2015 | 25% | 7% | 14% | 8% | 6% |
| 2014 | 21% | 5% | 13% | 8% | 5% |
| 2013 | 20% | 3% | 13% | 3% | 4% |
| 2012 | 23% | 5% | 17% | 7% | 4% |
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Source
Release date
June 2020
Region
United Kingdom
Survey time period
2007 to 2019**
Number of respondents
1479***
Age group
16 years and older
Special properties
adults who ever played games electronically
Method of interview
Computer-assisted personal interviews (CAPI)
Supplementary notes
* Spontaneous responses.
** Most recent survey carried out in September and October 2019.
*** n (2012) = 551; n (2013) = 604; n (2014) = 743; n (2015) = 654; n (2016) = 605; n (2017) = 632; n (2018) = 649; n (2019) = 1,479
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