The statistic shows the monthly average in-app purchase amount spent per gaming app user worldwide as of ***, by platform. It was found that Android device owners spent an average of **** U.S. dollars making in-app gaming purchases, compared to the U.S. dollars spent by iOS device owners.
In-game purchasing – additional information
In-game purchases have become one of the fastest growing monetization methods for game and gaming app makers in recent years. In-game consumer spending worldwide amounted to ** billion U.S. dollars in 2015 and is projected to increase by ** percent to ** billion U.S. dollars in 2020. Globally, as of mid-2016, iOS users were more likely to make in-game purchases, with more than **** percent of users doing so on a monthly basis, about *** percent more than Android users.
The mobile market is no stranger to in-app purchasing, either. Nearly *** percent of mobile users in North America were reported to have made in-app purchases as of ***. What is more, in the United States, forecasts show that in-game mobile gaming revenue is expected to reach nearly *** billion U.S. dollars by the end of 2016, up from the **** billion generated three years earlier.
The majority of money spent on in-game purchases in the U.S. was invested in entering a new level or gaining more lives, each accounting for ** percent of in-game spending. In 2015, Game of War – Fire Age held the top spot in average annual in-game spending of mobile gamers in the United States with about *** U.S. dollars, followed by Big Fish Casino Free Slots with around *** U.S. dollars and Summoners War with more than *** U.S. dollars.
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gamesindustry.biz. (July 1, 2016). Monthly average in-app purchase amount per gaming app user worldwide as of May 2016, by platform (in U.S. dollars) [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved July 24, 2026, from /statistics/569834/in-app-gaming-spend-platform-worldwide/
gamesindustry.biz. "Monthly average in-app purchase amount per gaming app user worldwide as of May 2016, by platform (in U.S. dollars)." Chart. July 1, 2016. ÌÇÐÄÆÆ½â°æ. Accessed July 24, 2026. /statistics/569834/in-app-gaming-spend-platform-worldwide/
gamesindustry.biz. (2016). Monthly average in-app purchase amount per gaming app user worldwide as of May 2016, by platform (in U.S. dollars). ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: July 24, 2026. /statistics/569834/in-app-gaming-spend-platform-worldwide/
gamesindustry.biz. "Monthly Average In-app Purchase Amount per Gaming App User Worldwide as of May 2016, by Platform (in U.S. Dollars)." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 1 Jul 2016, /statistics/569834/in-app-gaming-spend-platform-worldwide/
gamesindustry.biz, Monthly average in-app purchase amount per gaming app user worldwide as of May 2016, by platform (in U.S. dollars) ÌÇÐÄÆÆ½â°æ, /statistics/569834/in-app-gaming-spend-platform-worldwide/ (last visited July 24, 2026)
Monthly average in-app purchase amount per gaming app user worldwide as of May 2016, by platform (in U.S. dollars) [Graph], gamesindustry.biz, July 1, 2016. [Online]. Available: /statistics/569834/in-app-gaming-spend-platform-worldwide/