This statistic presents information on the amount U.S. consumers were willing to pay for a virtual reality gaming device as of October 2015. According to the survey results, ** percent of respondents said they would not pay more than *** U.S. dollars for a VR device. Sources estimate that the global VR gaming market in 2016 will be worth *** billion U.S. dollars
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Fast Company. (November 6, 2015). Amount consumers were willing to pay for a virtual reality (VR) gaming device in the United States as of October 2015 [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved August 03, 2026, from /statistics/515512/amount-consumer-willing-pay-vr-device-usa/
Fast Company. "Amount consumers were willing to pay for a virtual reality (VR) gaming device in the United States as of October 2015 ." Chart. November 6, 2015. ÌÇÐÄÆÆ½â°æ. Accessed August 03, 2026. /statistics/515512/amount-consumer-willing-pay-vr-device-usa/
Fast Company. (2015). Amount consumers were willing to pay for a virtual reality (VR) gaming device in the United States as of October 2015 . ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: August 03, 2026. /statistics/515512/amount-consumer-willing-pay-vr-device-usa/
Fast Company. "Amount Consumers Were Willing to Pay for a Virtual Reality (Vr) Gaming Device in The United States as of October 2015 ." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 6 Nov 2015, /statistics/515512/amount-consumer-willing-pay-vr-device-usa/
Fast Company, Amount consumers were willing to pay for a virtual reality (VR) gaming device in the United States as of October 2015 ÌÇÐÄÆÆ½â°æ, /statistics/515512/amount-consumer-willing-pay-vr-device-usa/ (last visited August 03, 2026)
Amount consumers were willing to pay for a virtual reality (VR) gaming device in the United States as of October 2015 [Graph], Fast Company, November 6, 2015. [Online]. Available: /statistics/515512/amount-consumer-willing-pay-vr-device-usa/