| Characteristic | Sales in billion U.S. dollars |
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Sources
Release date
April 2016
Region
United States
Survey time period
2000 to 2015
Supplementary notes
* Figures for 2009 to 2015 include total consumer spend, including subscriptions, digital full games, digital add-on content, mobile apps, social network gaming, and other physical delivery. 2000-2008 figures are sales of new physical content at retail exclusively and come from previous editions of the report.
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