The statistic presents the change in game market revenue in South Korea in 2013 and 2014, as well as a forecast until 2017, broken down by game category. In 2013, mobile games revenue in the country grew by *** percent compared to the previous year.
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Korea Creative Content Agency (Europe). (February 17, 2016). Change in game market revenue in South Korea from 2013 to 2017, by game category [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved August 01, 2026, from /statistics/248698/growth-rate-of-game-sales-in-south-korea-by-game-type/
Korea Creative Content Agency (Europe). "Change in game market revenue in South Korea from 2013 to 2017, by game category." Chart. February 17, 2016. ÌÇÐÄÆÆ½â°æ. Accessed August 01, 2026. /statistics/248698/growth-rate-of-game-sales-in-south-korea-by-game-type/
Korea Creative Content Agency (Europe). (2016). Change in game market revenue in South Korea from 2013 to 2017, by game category. ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: August 01, 2026. /statistics/248698/growth-rate-of-game-sales-in-south-korea-by-game-type/
Korea Creative Content Agency (Europe). "Change in Game Market Revenue in South Korea from 2013 to 2017, by Game Category." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 17 Feb 2016, /statistics/248698/growth-rate-of-game-sales-in-south-korea-by-game-type/
Korea Creative Content Agency (Europe), Change in game market revenue in South Korea from 2013 to 2017, by game category ÌÇÐÄÆÆ½â°æ, /statistics/248698/growth-rate-of-game-sales-in-south-korea-by-game-type/ (last visited August 01, 2026)
Change in game market revenue in South Korea from 2013 to 2017, by game category [Graph], Korea Creative Content Agency (Europe), February 17, 2016. [Online]. Available: /statistics/248698/growth-rate-of-game-sales-in-south-korea-by-game-type/