Video gaming is no longer just a hobby of teenagers - thanks to developments in gaming technology and the accessibility of many games, the activity has become very popular among both genders and young and old alike. During a June 2021 survey in the United States, 93 percent of respondents who played Minecraft stated that they had positive social experiences in the game. Positive in-game experiences include helping other players, making friends, and feeling the belonging to a community.
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ADL, & Newzoo. (September 15, 2021). Share of video gamers who had positive social experiences while gaming online in the United States as of June 2021, by game [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved July 19, 2026, from /statistics/1133170/positive-experiences-video-game/
ADL, und Newzoo. "Share of video gamers who had positive social experiences while gaming online in the United States as of June 2021, by game." Chart. September 15, 2021. ÌÇÐÄÆÆ½â°æ. Accessed July 19, 2026. /statistics/1133170/positive-experiences-video-game/
ADL, Newzoo. (2021). Share of video gamers who had positive social experiences while gaming online in the United States as of June 2021, by game. ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: July 19, 2026. /statistics/1133170/positive-experiences-video-game/
ADL, and Newzoo. "Share of Video Gamers Who Had Positive Social Experiences While Gaming Online in The United States as of June 2021, by Game." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 15 Sep 2021, /statistics/1133170/positive-experiences-video-game/
ADL & Newzoo, Share of video gamers who had positive social experiences while gaming online in the United States as of June 2021, by game ÌÇÐÄÆÆ½â°æ, /statistics/1133170/positive-experiences-video-game/ (last visited July 19, 2026)
Share of video gamers who had positive social experiences while gaming online in the United States as of June 2021, by game [Graph], ADL, & Newzoo, September 15, 2021. [Online]. Available: /statistics/1133170/positive-experiences-video-game/