This statistic provides information about the average revenue per paying user for social gaming in the U.S. from **** to . In , the average social gaming revenue per paying user in the United States was U.S. dollars.
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SuperData Research. (May 17, 2012). Average revenue per paying social gaming user in the U.S. from September 2011 to April 2012 (in U.S. dollars) [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved August 04, 2026, from /statistics/238393/average-social-gaming-revenue-per-paying-us-user/
SuperData Research. "Average revenue per paying social gaming user in the U.S. from September 2011 to April 2012 (in U.S. dollars)." Chart. May 17, 2012. ÌÇÐÄÆÆ½â°æ. Accessed August 04, 2026. /statistics/238393/average-social-gaming-revenue-per-paying-us-user/
SuperData Research. (2012). Average revenue per paying social gaming user in the U.S. from September 2011 to April 2012 (in U.S. dollars). ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: August 04, 2026. /statistics/238393/average-social-gaming-revenue-per-paying-us-user/
SuperData Research. "Average Revenue per Paying Social Gaming User in The U.S. from September 2011 to April 2012 (in U.S. Dollars)." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 17 May 2012, /statistics/238393/average-social-gaming-revenue-per-paying-us-user/
SuperData Research, Average revenue per paying social gaming user in the U.S. from September 2011 to April 2012 (in U.S. dollars) ÌÇÐÄÆÆ½â°æ, /statistics/238393/average-social-gaming-revenue-per-paying-us-user/ (last visited August 04, 2026)
Average revenue per paying social gaming user in the U.S. from September 2011 to April 2012 (in U.S. dollars) [Graph], SuperData Research, May 17, 2012. [Online]. Available: /statistics/238393/average-social-gaming-revenue-per-paying-us-user/