| Characteristic | PC / console | Mobile |
|---|---|---|
| 2025 Q2 | 71% | 29% |
| 2025 Q1 | 68% | 32% |
| 2024 Q4 | 62% | 38% |
| 2024 Q3 | 52% | 48% |
| 2024 Q2 | 46% | 54% |
| 2024 Q1 | 73% | 27% |
| 2023 Q4 | 71% | 29% |
| 2023 Q3 | 71% | 29% |
| 2023 Q2 | 69% | 31% |
| 2023 Q1 | 75% | 25% |
| 2022 Q4 | 67% | 33% |
| 2022 Q3 | 68% | 32% |
| 2022 Q2 | 66% | 34% |
| 2022 Q1 | 74% | 26% |
| 2021 Q4 | 65% | 35% |
| 2021 Q3 | 75% | 25% |
| 2021 Q2 | 68% | 32% |
| 2021 Q1 | 74% | 26% |
| 2020 Q4 | 67% | 33% |
| 2020 Q3 | 58% | 42% |
| 2020 Q2 | 70% | 30% |
| 2020 Q1 | 79% | 21% |
| 2019 Q4 | 68% | 32% |
| 2018 Q4 | 71% | 29% |
| 2017 Q4 | 72% | 28% |
| 2016 Q4 | 72% | 28% |
| 2015 Q4 | 71% | 29% |
| 2014 Q4 | 79% | 21% |
| 2013 Q4 | 81% | 19% |
| 2012 Q4 | 77% | 23% |
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Source
Release date
August 2025
Region
Worldwide
Survey time period
Q4 2012 to Q2 2025
Supplementary notes
*PC revenue includes other revenues besides PC online games and mobile games.
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