respondents who watched e-sports content in the last six months
Supplementary notes
The survey was conducted in 20 global markets in the summer of 2024 with 14,250 respondents globally. The Southeast Asian markets included in this survey are Indonesia, Malaysia, Singapore, Vietnam, Thailand, and the Philippines.
Respondents were asked to select from a list of 13 different options which channel they used to access e-sports competitions in the last six months.
Citation formats
Platforms used to access e-sports content SEA 2024
According to a survey conducted in the summer of 2024, about ** percent of respondents used YouTube Gaming to access e-sports content. This was followed by Facebook Gaming, with around ** percent of respondents using the channel to access e-sports content.
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Deloitte. (April 29, 2025). Platforms used to access e-sports content among viewers in Southeast Asia in 2024 [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved July 22, 2026, from /statistics/1621943/sea-platforms-used-for-e-sports-viewing/
Deloitte. "Platforms used to access e-sports content among viewers in Southeast Asia in 2024." Chart. April 29, 2025. ÌÇÐÄÆÆ½â°æ. Accessed July 22, 2026. /statistics/1621943/sea-platforms-used-for-e-sports-viewing/
Deloitte. (2025). Platforms used to access e-sports content among viewers in Southeast Asia in 2024. ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: July 22, 2026. /statistics/1621943/sea-platforms-used-for-e-sports-viewing/
Deloitte. "Platforms Used to Access E-sports Content among Viewers in Southeast Asia in 2024." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 29 Apr 2025, /statistics/1621943/sea-platforms-used-for-e-sports-viewing/
Deloitte, Platforms used to access e-sports content among viewers in Southeast Asia in 2024 ÌÇÐÄÆÆ½â°æ, /statistics/1621943/sea-platforms-used-for-e-sports-viewing/ (last visited July 22, 2026)
Platforms used to access e-sports content among viewers in Southeast Asia in 2024 [Graph], Deloitte, April 29, 2025. [Online]. Available: /statistics/1621943/sea-platforms-used-for-e-sports-viewing/