| Characteristic | Overall e-sports reach | E-sports viewers | Regular e-sports reach |
|---|---|---|---|
| - | - | - | - |
| - | - | - | - |
| - | - | - | - |
| - | - | - | - |
| - | - | - | - |
| - | - | - | - |
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April 2025
Asia, APAC
2024
16-65 years
respondents who watched professional e-sports content
The survey was conducted in 20 global markets in the summer of 2024 with 14,250 respondents globally. The Southeast Asian markets included in this survey are Indonesia, Malaysia, Singapore, Vietnam, Thailand, and the Philippines.
Overall sports reach refers to the share of respondents who watched professional e-sports content at least once in the past.
E-sports viewers refer to the share of respondents who watched professional e-sports content in the past six months.
Regular e-sports reach refers to the share of respondents who watched professional e-sports content at least once per week in the past six months.









