In May 2022, TikTok parent company ByteDance amassed approximately ** million U.S. dollars from global player spending generated across its gaming app titles. This represents a small decrease from December 2021, month in which ByteDance-branded apps registered the highest spending from players worldwide during the examined period. Revenues of the Beijing-based ByteDance have kept growing in recent years, going from billion U.S. dollars in 2019 to approximately ** billion U.S. dollars in 2021.
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Sensor Tower, & Digital Information World. (June 26, 2022). Global consumer spending on ByteDance mobile gaming apps (in million U.S. dollars) [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved July 20, 2026, from /statistics/1321528/bytedance-gaming-apps-global-player-spending/
Sensor Tower, und Digital Information World. "Global consumer spending on ByteDance mobile gaming apps (in million U.S. dollars)." Chart. June 26, 2022. ÌÇÐÄÆÆ½â°æ. Accessed July 20, 2026. /statistics/1321528/bytedance-gaming-apps-global-player-spending/
Sensor Tower, Digital Information World. (2022). Global consumer spending on ByteDance mobile gaming apps (in million U.S. dollars). ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: July 20, 2026. /statistics/1321528/bytedance-gaming-apps-global-player-spending/
Sensor Tower, and Digital Information World. "Global Consumer Spending on Bytedance Mobile Gaming Apps (in Million U.S. Dollars)." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 26 Jun 2022, /statistics/1321528/bytedance-gaming-apps-global-player-spending/
Sensor Tower & Digital Information World, Global consumer spending on ByteDance mobile gaming apps (in million U.S. dollars) ÌÇÐÄÆÆ½â°æ, /statistics/1321528/bytedance-gaming-apps-global-player-spending/ (last visited July 20, 2026)
Global consumer spending on ByteDance mobile gaming apps (in million U.S. dollars) [Graph], Sensor Tower, & Digital Information World, June 26, 2022. [Online]. Available: /statistics/1321528/bytedance-gaming-apps-global-player-spending/