As of March 2021, the fastest mobile gaming app to generate 1 billion U.S. dollars in player spending was Genshin Impact. The RPG game, developed by miHoYo, generated 1 billion U.S. dollars in player spending just six months after it's initial launch on September 28, 2020. The second-fastest app to generate 1 billion in player spending was Pokemon GO, doing so within nine months after launch.
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gamesindustry.biz, & Sensor Tower. (March 25, 2021). Fastest mobile gaming apps to generate 1 billion U.S. dollars in player spending worldwide as of March 2021 [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved July 28, 2026, from /statistics/1227011/fastest-mobile-games-reach-1-billion-player-spending-worldwide/
gamesindustry.biz, und Sensor Tower. "Fastest mobile gaming apps to generate 1 billion U.S. dollars in player spending worldwide as of March 2021." Chart. March 25, 2021. ÌÇÐÄÆÆ½â°æ. Accessed July 28, 2026. /statistics/1227011/fastest-mobile-games-reach-1-billion-player-spending-worldwide/
gamesindustry.biz, Sensor Tower. (2021). Fastest mobile gaming apps to generate 1 billion U.S. dollars in player spending worldwide as of March 2021. ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: July 28, 2026. /statistics/1227011/fastest-mobile-games-reach-1-billion-player-spending-worldwide/
gamesindustry.biz, and Sensor Tower. "Fastest Mobile Gaming Apps to Generate 1 Billion U.S. Dollars in Player Spending Worldwide as of March 2021." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 25 Mar 2021, /statistics/1227011/fastest-mobile-games-reach-1-billion-player-spending-worldwide/
gamesindustry.biz & Sensor Tower, Fastest mobile gaming apps to generate 1 billion U.S. dollars in player spending worldwide as of March 2021 ÌÇÐÄÆÆ½â°æ, /statistics/1227011/fastest-mobile-games-reach-1-billion-player-spending-worldwide/ (last visited July 28, 2026)
Fastest mobile gaming apps to generate 1 billion U.S. dollars in player spending worldwide as of March 2021 [Graph], gamesindustry.biz, & Sensor Tower, March 25, 2021. [Online]. Available: /statistics/1227011/fastest-mobile-games-reach-1-billion-player-spending-worldwide/