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Mobile Games - MENA

MENA

Revenue

Analyst Opinion

The Mobile Games Market in the MENA region is experiencing moderate growth, influenced by factors like increasing smartphone penetration, evolving consumer preferences, and the rise of competitive gaming, which enhances engagement and monetization opportunities.

Customer preferences:
In the MENA region, mobile gamers are increasingly gravitating towards culturally relevant content that reflects their identities and values, driving demand for local narratives and themes in games. Additionally, younger demographics are embracing social gaming experiences that foster community, leading to a rise in multiplayer and cooperative gameplay. The influence of social media also encourages user-generated content and streaming, enhancing player engagement and creating new avenues for monetization within the mobile games market.

Trends in the market:
In the MENA region, the mobile games market is experiencing a notable shift towards culturally relevant gaming experiences, as developers are increasingly prioritizing local narratives that resonate with players' identities and values. Concurrently, the younger demographic is driving the popularity of social gaming, with a marked increase in multiplayer and cooperative gameplay that fosters community engagement. This trend is further amplified by the influence of social media, promoting user-generated content and streaming, which not only enhances player interaction but also opens up new monetization strategies for industry stakeholders.

Local special circumstances:
In Egypt, the mobile games market is thriving as developers tap into the rich history and mythology, creating games that resonate with national pride. Iran showcases a unique blend of traditional storytelling and modern gameplay mechanics, reflecting cultural values while navigating strict regulatory frameworks. In Saudi Arabia, significant government investment in entertainment and tech infrastructure is fostering a dynamic gaming ecosystem, while Turkey’s diverse demographics drive innovation in local multiplayer experiences, emphasizing both community and cultural narratives.

Underlying macroeconomic factors:
The Mobile Games Market in the MENA region is significantly influenced by macroeconomic factors such as rising smartphone penetration, increasing internet accessibility, and a young, tech-savvy population eager for digital entertainment. National economic health, characterized by GDP growth and consumer spending patterns, directly impacts disposable income and spending on mobile games. Additionally, favorable fiscal policies, including tax incentives for tech startups, are encouraging local game development. Global economic trends, such as the growing popularity of esports and the shift towards digital entertainment, further drive market expansion, making the region a vibrant hub for mobile gaming innovation.

Users

Global Comparison

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the Video Games market. Digital video games are defined as fee-based video games distributed over the internet. These include online games, download games, mobile games, and gaming networks. All monetary figures refer to consumer spending on digital goods or subscriptions in the respective market. This spending factors in discounts, margins, and taxes.

Modeling approach / market size:

The market size is determined through a bottom-up approach. We use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer ÌÇÐÄÆÆ½â°æ), as well as performance factors (e.g., user penetration, price per product, usage) to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as various macroeconomic indicators, historical developments, current trends, and reported performance indicators of key market players. In particular, we consider average prices and annual purchase frequencies.

Forecasts:

We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP per capita, consumer spending per capita, and 4G coverage.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). Consumer ÌÇÐÄÆÆ½â°æ data is reweighted for representativeness.

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