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In-game Advertising - MENA

MENA

Revenue

Analyst Opinion

The In-game Advertising Market within the Games Market in MENA is witnessing considerable growth, fueled by the surge in mobile gaming, increased internet penetration, and a growing demand for immersive advertising experiences among gamers.

Customer preferences:
Consumers in the MENA region are increasingly favoring interactive and personalized in-game advertising experiences, reflecting their desire for engagement and authenticity in digital content. This trend is driven by the region's young, tech-savvy population who prefer ads that resonate with their cultural values and interests. Additionally, the rise of esports has shifted advertising strategies towards sponsorships and branded content, catering to a growing audience that seeks community and entertainment beyond traditional gaming formats.

Trends in the market:
In the MENA region, the in-game advertising market is experiencing a significant shift towards immersive and culturally relevant ad experiences, driven by the region's youthful demographic that values interactivity. As mobile gaming continues to dominate the landscape, advertisers are increasingly integrating ads that resonate with local customs and interests, enhancing user engagement. Furthermore, the rise of esports is transforming advertising strategies, with brands focusing on sponsorships and community-driven content, creating opportunities for deeper connections with players and audiences, ultimately reshaping the marketing landscape for industry stakeholders.

Local special circumstances:
In Turkey, the in-game advertising market is flourishing due to the country's strong gaming community and high mobile penetration, leading brands to adopt localized campaigns that resonate with youth culture. In Saudi Arabia, government initiatives to diversify the economy have spurred investment in gaming, prompting advertisers to leverage the appeal of esports and community events. Israel's tech-savvy population drives innovation in ad formats, while Iran's unique regulatory landscape requires carefully crafted strategies that respect local norms, influencing how brands engage gamers across these diverse markets.

Underlying macroeconomic factors:
The in-game advertising market in the MENA region is significantly influenced by macroeconomic factors such as rising disposable incomes, urbanization, and the increasing penetration of high-speed internet. Countries experiencing economic growth are seeing greater investments in gaming infrastructure, while supportive fiscal policies encourage local game development and advertising initiatives. Additionally, the global shift towards digital marketing drives brands to allocate more budget towards in-game ads, capitalizing on the region's youth demographic. Fluctuations in oil prices, particularly in Gulf states, also impact consumer spending habits, further shaping market dynamics and advertising strategies across MENA.

Global Comparison

Methodology

Data coverage:

The data encompasses B2C revenues. Figures are based on in-app advertising spending and exclude agency commissions, rebates, production costs, and taxes. The market covers ad spending on advertisements displayed within a mobile application.

Modeling approach / Market size:

The market size is determined through a combined top-down and bottom-up approach. We use market data from independent databases, the number of application downloads from data partners, survey results taken from our primary research (e.g., Consumer ÌÇÐÄÆÆ½â°æ), and third-party reports to analyze and estimate global in-app advertising spending. To analyze the markets, we start by researching digital advertising in mobile applications for each advertising format, incidents of in-app and mobile browser usage, as well as the time spent in mobile apps by categories. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as GDP, mobile users, and digital consumer spending. Lastly, we benchmark key countries and/or regions (e.g., global, the United States, China) with external sources.

Forecasts:

We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption.

Additional Notes:

The market is updated twice per year in case market dynamics change. Consumer ÌÇÐÄÆÆ½â°æ data is unbiased for representativeness.

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