ÌÇÐÄÆÆ½â°æ

Target audience: eSports & gaming fans in China

Consumer ÌÇÐÄÆÆ½â°æ report

This report offers the reader a comprehensive overview of eSports & gaming fans in China: who they are; what they like; what they think; and how to reach them. It provides insights on their demographics, lifestyle, opinions, and marketing touchpoints. Additionally, the report allows the reader to benchmark eSports & gaming fans in China (''target audience'') against the average Chinese consumer, labelled as ''all respondents'' in the charts. The report is updated quarterly and is based on data from the ÌÇÐÄÆÆ½â°æ Consumer ÌÇÐÄÆÆ½â°æ Global survey.

Table of contents

Selected insights on target audience: eSports & gaming fans in China

  • There are eSports & gaming fans throughout all income brackets
  • Having a good time has more importance to eSports & gaming fans than to the average consumer
  • 37% of eSports & gaming fans are innovators or early adopters of new products
  • A relatively high share of eSports & gaming fans think that rising prices, inflation & cost of living are issues that need to be addressed
  • 52% of eSports & gaming fans remember seeing ads in video games

We’re happy to help

Get in touch with us for additional information

Feel free to contact us anytime. We will respond to your inquiry as quickly as possible.