This statistic presents the gaming video content (GVC) revenue worldwide in 2016, broken down by region. According to the findings, GVC revenue in North America reached approximately *** billion U.S. dollars. Europe followed close behind, with a reported revenue of *** billion U.S. dollars that year.
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Various sources (DVD and Beyond). (January 19, 2017). Gaming video content (GVC) revenue worldwide in 2016, by region (in million U.S. dollars) [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved July 30, 2026, from /statistics/823308/gaming-video-content-revenue-worldwide-region/
Various sources (DVD and Beyond). "Gaming video content (GVC) revenue worldwide in 2016, by region (in million U.S. dollars)." Chart. January 19, 2017. ÌÇÐÄÆÆ½â°æ. Accessed July 30, 2026. /statistics/823308/gaming-video-content-revenue-worldwide-region/
Various sources (DVD and Beyond). (2017). Gaming video content (GVC) revenue worldwide in 2016, by region (in million U.S. dollars). ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: July 30, 2026. /statistics/823308/gaming-video-content-revenue-worldwide-region/
Various sources (DVD and Beyond). "Gaming Video Content (Gvc) Revenue Worldwide in 2016, by Region (in Million U.S. Dollars)." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 19 Jan 2017, /statistics/823308/gaming-video-content-revenue-worldwide-region/
Various sources (DVD and Beyond), Gaming video content (GVC) revenue worldwide in 2016, by region (in million U.S. dollars) ÌÇÐÄÆÆ½â°æ, /statistics/823308/gaming-video-content-revenue-worldwide-region/ (last visited July 30, 2026)
Gaming video content (GVC) revenue worldwide in 2016, by region (in million U.S. dollars) [Graph], Various sources (DVD and Beyond), January 19, 2017. [Online]. Available: /statistics/823308/gaming-video-content-revenue-worldwide-region/