This statistic shows consumers' potential intention to buy virtual reality devices according to various price tiers, as of June 2017. That year, only ** percent of consumers would be willing spend more than *** U.S. dollars on a VR system, when the average all-in price for current options at that time was *** U.S. dollars.
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Activate. (October 16, 2017). Share of VR consumers who would consider buying device in the United States, as of 2017, by price point [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved July 20, 2026, from /statistics/795155/virtual-reality-consumer-acceptance-by-price/
Activate. "Share of VR consumers who would consider buying device in the United States, as of 2017, by price point." Chart. October 16, 2017. ÌÇÐÄÆÆ½â°æ. Accessed July 20, 2026. /statistics/795155/virtual-reality-consumer-acceptance-by-price/
Activate. (2017). Share of VR consumers who would consider buying device in the United States, as of 2017, by price point. ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: July 20, 2026. /statistics/795155/virtual-reality-consumer-acceptance-by-price/
Activate. "Share of Vr Consumers Who Would Consider Buying Device in The United States, as of 2017, by Price Point." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 16 Oct 2017, /statistics/795155/virtual-reality-consumer-acceptance-by-price/
Activate, Share of VR consumers who would consider buying device in the United States, as of 2017, by price point ÌÇÐÄÆÆ½â°æ, /statistics/795155/virtual-reality-consumer-acceptance-by-price/ (last visited July 20, 2026)
Share of VR consumers who would consider buying device in the United States, as of 2017, by price point [Graph], Activate, October 16, 2017. [Online]. Available: /statistics/795155/virtual-reality-consumer-acceptance-by-price/