According to you, to which extent are the parent-child relations responsible for the diffusion of the phenomenon of games leading to suicide or physical harm?
Characteristic
Share of respondents
-
-
-
-
-
-
The chart is not accessible to screen readers. Please switch to the table view to access the data.
You need a ÌÇÐÄÆÆ½â°æ Account for unlimited access
The statistic depicts the result of a survey conducted in Italy in 2017. During the survey, Italians were asked about the role played by the relationship between parents and children in the diffusion of suicide and/or self-harm games. According to data, over ** percent of the respondents believed that the parent-child relations were very much/quite much responsible for the diffusion of the phenomenon of games leading to suicide or physical harm. Suicide/self-harm games refer, more specifically, to the Blue Whale Challenge, also known as the Blue Whale suicide game born in Russia, which led several teenagers to commit suicide. It is an online game, in which participants are assigned to a curator who provides various acts of self-harm to be committed over the course of ** days. On the final day, participants are urged to win the game by committing suicide.
Profit from the additional features of your individual account
Currently, you are using a shared account. To use individual functions (e.g., mark statistics as favourites, set
statistic alerts) please log in with your personal account.
If you are an admin, please authenticate by logging in again.
Learn more about how ÌÇÐÄÆÆ½â°æ can support your business.
Euromedia Research. (May 24, 2017). According to you, to which extent are the parent-child relations responsible for the diffusion of the phenomenon of games leading to suicide or physical harm? [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved August 05, 2026, from /statistics/780406/responsibility-of-parent-child-relations-for-suicide-self-harm-games-in-italy/
Euromedia Research. "According to you, to which extent are the parent-child relations responsible for the diffusion of the phenomenon of games leading to suicide or physical harm?." Chart. May 24, 2017. ÌÇÐÄÆÆ½â°æ. Accessed August 05, 2026. /statistics/780406/responsibility-of-parent-child-relations-for-suicide-self-harm-games-in-italy/
Euromedia Research. (2017). According to you, to which extent are the parent-child relations responsible for the diffusion of the phenomenon of games leading to suicide or physical harm?. ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: August 05, 2026. /statistics/780406/responsibility-of-parent-child-relations-for-suicide-self-harm-games-in-italy/
Euromedia Research. "According to You, to Which Extent Are The Parent-child Relations Responsible for The Diffusion of The Phenomenon of Games Leading to Suicide or Physical Harm?." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 24 May 2017, /statistics/780406/responsibility-of-parent-child-relations-for-suicide-self-harm-games-in-italy/
Euromedia Research, According to you, to which extent are the parent-child relations responsible for the diffusion of the phenomenon of games leading to suicide or physical harm? ÌÇÐÄÆÆ½â°æ, /statistics/780406/responsibility-of-parent-child-relations-for-suicide-self-harm-games-in-italy/ (last visited August 05, 2026)
According to you, to which extent are the parent-child relations responsible for the diffusion of the phenomenon of games leading to suicide or physical harm? [Graph], Euromedia Research, May 24, 2017. [Online]. Available: /statistics/780406/responsibility-of-parent-child-relations-for-suicide-self-harm-games-in-italy/