According to you, to which extent are Internet and social media responsible for the diffusion of the phenomenon of games leading to suicide or physical harm?
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The statistic shows the opinion among Italians on the extent of responsibility of the Internet and social media for the diffusion of suicide/self-harm games in 2017. According to data, almost ** percent of respondents believed that Internet and social media were very much/quite responsible for the diffusion of the phenomenon of games leading to suicide or physical harm.
The suicide/self-harm games the statistic refers to is the Blue Whale Challenge, also known as the Blue Whale suicide game, is an online game in which participants are purportedly assigned a curator who provides various acts of self-harm to be committed over the course of ** days. On the final day, participants are urged to win the game by committing suicide.
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Euromedia Research. (May 24, 2017). According to you, to which extent are Internet and social media responsible for the diffusion of the phenomenon of games leading to suicide or physical harm? [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved August 02, 2026, from /statistics/709697/responsibility-of-internet-and-social-media-for-suicide-self-harm-games-italy/
Euromedia Research. "According to you, to which extent are Internet and social media responsible for the diffusion of the phenomenon of games leading to suicide or physical harm?." Chart. May 24, 2017. ÌÇÐÄÆÆ½â°æ. Accessed August 02, 2026. /statistics/709697/responsibility-of-internet-and-social-media-for-suicide-self-harm-games-italy/
Euromedia Research. (2017). According to you, to which extent are Internet and social media responsible for the diffusion of the phenomenon of games leading to suicide or physical harm?. ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: August 02, 2026. /statistics/709697/responsibility-of-internet-and-social-media-for-suicide-self-harm-games-italy/
Euromedia Research. "According to You, to Which Extent Are Internet and Social Media Responsible for The Diffusion of The Phenomenon of Games Leading to Suicide or Physical Harm?." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 24 May 2017, /statistics/709697/responsibility-of-internet-and-social-media-for-suicide-self-harm-games-italy/
Euromedia Research, According to you, to which extent are Internet and social media responsible for the diffusion of the phenomenon of games leading to suicide or physical harm? ÌÇÐÄÆÆ½â°æ, /statistics/709697/responsibility-of-internet-and-social-media-for-suicide-self-harm-games-italy/ (last visited August 02, 2026)
According to you, to which extent are Internet and social media responsible for the diffusion of the phenomenon of games leading to suicide or physical harm? [Graph], Euromedia Research, May 24, 2017. [Online]. Available: /statistics/709697/responsibility-of-internet-and-social-media-for-suicide-self-harm-games-italy/