The statistic shows the revenue from consumer standalone and embedded augmented reality mobile applications worldwide from 2016 to 2022. In 2016, revenue from AR mobile applications amounted to million U.S. dollars worldwide.
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Tractica. (September 30, 2017). Global revenue of the consumer mobile augmented reality app market (standalone/embedded) from 2016 to 2022 (in million U.S. dollars) [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved July 18, 2026, from /statistics/608990/mobile-ar-applications-installed-base-worldwide-by-type/
Tractica. "Global revenue of the consumer mobile augmented reality app market (standalone/embedded) from 2016 to 2022 (in million U.S. dollars)." Chart. September 30, 2017. ÌÇÐÄÆÆ½â°æ. Accessed July 18, 2026. /statistics/608990/mobile-ar-applications-installed-base-worldwide-by-type/
Tractica. (2017). Global revenue of the consumer mobile augmented reality app market (standalone/embedded) from 2016 to 2022 (in million U.S. dollars). ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: July 18, 2026. /statistics/608990/mobile-ar-applications-installed-base-worldwide-by-type/
Tractica. "Global Revenue of The Consumer Mobile Augmented Reality App Market (Standalone/Embedded) from 2016 to 2022 (in Million U.S. Dollars)." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 30 Sep 2017, /statistics/608990/mobile-ar-applications-installed-base-worldwide-by-type/
Tractica, Global revenue of the consumer mobile augmented reality app market (standalone/embedded) from 2016 to 2022 (in million U.S. dollars) ÌÇÐÄÆÆ½â°æ, /statistics/608990/mobile-ar-applications-installed-base-worldwide-by-type/ (last visited July 18, 2026)
Global revenue of the consumer mobile augmented reality app market (standalone/embedded) from 2016 to 2022 (in million U.S. dollars) [Graph], Tractica, September 30, 2017. [Online]. Available: /statistics/608990/mobile-ar-applications-installed-base-worldwide-by-type/