The statistic presents estimated past and future annual spending on gaming software among multiplatform gamers worldwide as of May 2014, by platform. During a survey it was found an average PC and console gamer was planning to spend ** U.S. dollars on older generation console gaming software in the 12 months following May 2014.
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Raptr. (June 3, 2014). Estimated past and future annual spending on gaming software among multiplatform gamers worldwide as of May 2014, by platform [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved July 25, 2026, from /statistics/321570/gaming-software-spending-multiplatform-players/
Raptr. "Estimated past and future annual spending on gaming software among multiplatform gamers worldwide as of May 2014, by platform." Chart. June 3, 2014. ÌÇÐÄÆÆ½â°æ. Accessed July 25, 2026. /statistics/321570/gaming-software-spending-multiplatform-players/
Raptr. (2014). Estimated past and future annual spending on gaming software among multiplatform gamers worldwide as of May 2014, by platform. ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: July 25, 2026. /statistics/321570/gaming-software-spending-multiplatform-players/
Raptr. "Estimated past and Future Annual Spending on Gaming Software among Multiplatform Gamers Worldwide as of May 2014, by Platform." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 3 Jun 2014, /statistics/321570/gaming-software-spending-multiplatform-players/
Raptr, Estimated past and future annual spending on gaming software among multiplatform gamers worldwide as of May 2014, by platform ÌÇÐÄÆÆ½â°æ, /statistics/321570/gaming-software-spending-multiplatform-players/ (last visited July 25, 2026)
Estimated past and future annual spending on gaming software among multiplatform gamers worldwide as of May 2014, by platform [Graph], Raptr, June 3, 2014. [Online]. Available: /statistics/321570/gaming-software-spending-multiplatform-players/