* Respondents were asked, "to what extent, if at all, do you agree or disagree with the following statements about computer/video games." Survey methodology was not provided by the source.
Citation formats
Views on how gaming effects users in Great Britain in September 2013, by age
This statistic displays the results of a survey fielded in Great Britain concerning views on how gaming effects gamers, particularly gamers' aggression or potential to perform acts of real-world violence. Respondents were broken down into age groupings. Seventy-nine percent of respondents over the age of sixty agreed with the statement "Video and computer games can be a cause of real-world violence and aggression."
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YouGov. (September 23, 2013). Britons' views on how gaming effects users' aggression and violence in September 2013, by age [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved July 31, 2026, from /statistics/273473/views-on-how-gaming-effects-users-in-great-britain-by-age/
YouGov. "Britons' views on how gaming effects users' aggression and violence in September 2013, by age." Chart. September 23, 2013. ÌÇÐÄÆÆ½â°æ. Accessed July 31, 2026. /statistics/273473/views-on-how-gaming-effects-users-in-great-britain-by-age/
YouGov. (2013). Britons' views on how gaming effects users' aggression and violence in September 2013, by age. ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: July 31, 2026. /statistics/273473/views-on-how-gaming-effects-users-in-great-britain-by-age/
YouGov. "Britons' Views on How Gaming Effects Users' Aggression and Violence in September 2013, by Age." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 23 Sep 2013, /statistics/273473/views-on-how-gaming-effects-users-in-great-britain-by-age/
YouGov, Britons' views on how gaming effects users' aggression and violence in September 2013, by age ÌÇÐÄÆÆ½â°æ, /statistics/273473/views-on-how-gaming-effects-users-in-great-britain-by-age/ (last visited July 31, 2026)
Britons' views on how gaming effects users' aggression and violence in September 2013, by age [Graph], YouGov, September 23, 2013. [Online]. Available: /statistics/273473/views-on-how-gaming-effects-users-in-great-britain-by-age/