| Characteristic | Average daily active users in millions |
|---|---|
| 2022 Q1 | 40 |
| 2021 Q4 | 37 |
| 2021 Q3 | 38 |
| 2021 Q2 | 41 |
| 2021 Q1 | 38 |
| 2020 Q4 | 36 |
| 2020 Q3 | 31 |
| 2020 Q2 | 22 |
| 2020 Q1 | 21 |
| 2019 Q4 | 20 |
| 2019 Q3 | 20 |
| 2019 Q2 | 21 |
| 2019 Q1 | 22 |
| 2018 Q4 | 21 |
| 2018 Q3 | 20 |
| 2018 Q2 | 21 |
| 2018 Q1 | 23 |
| 2017 Q4 | 22 |
| 2017 Q3 | 21 |
| 2017 Q2 | 21 |
| 2017 Q1 | 21 |
| 2016 Q4 | 18 |
| 2016 Q3 | 18 |
| 2016 Q2 | 18 |
| 2016 Q1 | 19 |
| 2015 Q4 | 18 |
| 2015 Q3 | 19 |
| 2015 Q2 | 21 |
| 2015 Q1 | 25 |
| 2014 Q4 | 24 |
| 2014 Q3 | 26 |
| 2014 Q2 | 29 |
| 2014 Q1 | 28 |
| 2013 Q4 | 27 |
| 2013 Q3 | 30 |
| 2013 Q2 | 39 |
| 2013 Q1 | 52 |
| 2012 Q4 | 56 |
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May 2022
Worldwide
Q4 2012 to Q1 2022
Daily active users are defined as the number of individuals who played one of Zynga's games during a particular day. Under this metric, an individual who plays two different games on the same day is counted as two daily active users. Similarly, an individual who plays the same game on two different platforms (e.g. web and mobile) or on two different social networks on the same day would be counted as two. Average daily active users for a particular period is the average of the DAUs for each day during that period.
Figures for quarters prior to Q1 2022 come from previous quarterly reports.
Zynga was acquired by Take-Two Interactive in January 2022 and the transaction was completed in May 2022. Individual company reporting for Zynga metrics has been discontinued.








