| Characteristic | Share of respondents who agree or strongly agree |
|---|---|
| - | - |
| - | - |
| - | - |
| - | - |
| - | - |
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Source
Release date
April 2021
Region
Worldwide
Survey time period
2021
Number of respondents
4,000 respondents
Special properties
people who play video games for an average of four hours per week
Supplementary notes
Respondents were located in what the source defines as "the four largest markets for gaming": the United States, the United Kingdom, China, and Japan.
The source does not provide an exact date of survey.
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