Here are the results of a survey on virtual reality conducted in France in June 2015. The percentages correspond to the portion of respondents who considered the corresponding statement to be true. It can be observed that the two groups of respondents (the general public and gamers) showed differences of opinion regarding the potential of virtual reality. More than 60 percent of gamers believed that virtual reality had the potential to bring people closer together, compared to only 22.3 percent of the general public.
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Context. (July 1, 2016). Adoption rate of video game players and the general French public to various statements about the experience and potential of virtual reality in 2015 [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved July 29, 2026, from /statistics/1628972/virtual-reality-opinion-potential-future-experience-general-public-gamers-france/
Context. "Adoption rate of video game players and the general French public to various statements about the experience and potential of virtual reality in 2015." Chart. July 1, 2016. ÌÇÐÄÆÆ½â°æ. Accessed July 29, 2026. /statistics/1628972/virtual-reality-opinion-potential-future-experience-general-public-gamers-france/
Context. (2016). Adoption rate of video game players and the general French public to various statements about the experience and potential of virtual reality in 2015. ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: July 29, 2026. /statistics/1628972/virtual-reality-opinion-potential-future-experience-general-public-gamers-france/
Context. "Adoption Rate of Video Game Players and The General French Public to Various Statements about The Experience and Potential of Virtual Reality in 2015." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 1 Jul 2016, /statistics/1628972/virtual-reality-opinion-potential-future-experience-general-public-gamers-france/
Context, Adoption rate of video game players and the general French public to various statements about the experience and potential of virtual reality in 2015 ÌÇÐÄÆÆ½â°æ, /statistics/1628972/virtual-reality-opinion-potential-future-experience-general-public-gamers-france/ (last visited July 29, 2026)
Adoption rate of video game players and the general French public to various statements about the experience and potential of virtual reality in 2015 [Graph], Context, July 1, 2016. [Online]. Available: /statistics/1628972/virtual-reality-opinion-potential-future-experience-general-public-gamers-france/