Long working hours are no rarity in the video game industry and crunch culture is one of the darker parts of the sector. Crunch refers to compulsory overtime during game development, and is often uncompensated beyond the regular work hours. A 2023 industry survey of workers connected to the video gaming industry found that 63 percent of respondents who were freelancers expected crunch as normal.
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IGDA. (May 2, 2024). Crunch expected as normal according to video game workers worldwide in 2023, by employment type [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved July 25, 2026, from /statistics/1466696/game-industry-crunch-normality-by-employment/
IGDA. "Crunch expected as normal according to video game workers worldwide in 2023, by employment type." Chart. May 2, 2024. ÌÇÐÄÆÆ½â°æ. Accessed July 25, 2026. /statistics/1466696/game-industry-crunch-normality-by-employment/
IGDA. (2024). Crunch expected as normal according to video game workers worldwide in 2023, by employment type. ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: July 25, 2026. /statistics/1466696/game-industry-crunch-normality-by-employment/
IGDA. "Crunch Expected as Normal According to Video Game Workers Worldwide in 2023, by Employment Type." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 2 May 2024, /statistics/1466696/game-industry-crunch-normality-by-employment/
IGDA, Crunch expected as normal according to video game workers worldwide in 2023, by employment type ÌÇÐÄÆÆ½â°æ, /statistics/1466696/game-industry-crunch-normality-by-employment/ (last visited July 25, 2026)
Crunch expected as normal according to video game workers worldwide in 2023, by employment type [Graph], IGDA, May 2, 2024. [Online]. Available: /statistics/1466696/game-industry-crunch-normality-by-employment/