* Break in the method. The source makes the following note: ‘Against the background of the increasing dynamics of digital business models, the statistical methods for measuring sales of additional virtual content were adapted in cooperation between GfK and BIU.’
** For figures from 2017 onwards the source stated this in March 2019: "Please note: The recent data cannot be compared to the market figures for 2018 due to a change of provider and the resulting change of methods. What is new is the fact that the data for the game-app market are derived from the app market specialist App Annie."
Therefore, figures before 2017 have limited comparability with the following years.
*** From 2019, the figures also include sales of subscription fees for individual online games (2019: 113 million euros).
In general, the source makes the following comment: "In-game purchases include both small amounts of money - for example for better equipment of your own game character - as well as more expensive content such as entire additional campaigns or season passes".
Citation formats
Share of in-game purchases of the total gaming revenue in Germany 2009-2024
In 2024, in-game purchases made up almost **** percent of the total computer and video game revenue (excluding hardware) in Germany. This was not a significant change compared to the previous year, although figures increased vastly over the given timeline.
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game. (March 11, 2025). Share of in-game purchases in the computer and video games market (excluding hardware) in Germany from 2009 to 2024 [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved July 27, 2026, from /statistics/1411254/share-in-game-purchases-gaming-revenue-germany/
game. "Share of in-game purchases in the computer and video games market (excluding hardware) in Germany from 2009 to 2024." Chart. March 11, 2025. ÌÇÐÄÆÆ½â°æ. Accessed July 27, 2026. /statistics/1411254/share-in-game-purchases-gaming-revenue-germany/
game. (2025). Share of in-game purchases in the computer and video games market (excluding hardware) in Germany from 2009 to 2024. ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: July 27, 2026. /statistics/1411254/share-in-game-purchases-gaming-revenue-germany/
game. "Share of In-game Purchases in The Computer and Video Games Market (excluding Hardware) in Germany from 2009 to 2024." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 11 Mar 2025, /statistics/1411254/share-in-game-purchases-gaming-revenue-germany/
game, Share of in-game purchases in the computer and video games market (excluding hardware) in Germany from 2009 to 2024 ÌÇÐÄÆÆ½â°æ, /statistics/1411254/share-in-game-purchases-gaming-revenue-germany/ (last visited July 27, 2026)
Share of in-game purchases in the computer and video games market (excluding hardware) in Germany from 2009 to 2024 [Graph], game, March 11, 2025. [Online]. Available: /statistics/1411254/share-in-game-purchases-gaming-revenue-germany/