among respondents who played either consumer games (console or PC games), smartphone games, or offline games (such as card games or board games) at least once per month
Method of interview
Online survey
Citation formats
Usage of eSports-related facilities among gamers in Japan 2022
In a survey conducted among gamers in Japan in July 2022, **** percent of the respondents stated that they had visited an eSports-related facility. A majority of the respondents stated that they did not know about such facilities and had not visited them.
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Cross Marketing. (July 28, 2022). Share of gamers who used eSports-related facilities in Japan as of July 2022 [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved July 24, 2026, from /statistics/1345741/japan-usage-e-sports-related-facilities/
Cross Marketing. "Share of gamers who used eSports-related facilities in Japan as of July 2022." Chart. July 28, 2022. ÌÇÐÄÆÆ½â°æ. Accessed July 24, 2026. /statistics/1345741/japan-usage-e-sports-related-facilities/
Cross Marketing. (2022). Share of gamers who used eSports-related facilities in Japan as of July 2022. ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: July 24, 2026. /statistics/1345741/japan-usage-e-sports-related-facilities/
Cross Marketing. "Share of Gamers Who Used Esports-related Facilities in Japan as of July 2022." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 28 Jul 2022, /statistics/1345741/japan-usage-e-sports-related-facilities/
Cross Marketing, Share of gamers who used eSports-related facilities in Japan as of July 2022 ÌÇÐÄÆÆ½â°æ, /statistics/1345741/japan-usage-e-sports-related-facilities/ (last visited July 24, 2026)
Share of gamers who used eSports-related facilities in Japan as of July 2022 [Graph], Cross Marketing, July 28, 2022. [Online]. Available: /statistics/1345741/japan-usage-e-sports-related-facilities/