According to a survey on South Korean gamers, around **** percent of the surveyed console gamers answered that they spent more time on gaming during the COVID-19 pandemic. While the amount of time spent on most of the mediums of gaming increased during the pandemic, arcade gamers spent less time on gaming as they could not visit arcades as often as before.
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Korea Creative Content Agency. (August 14, 2020). Change in time spent on gaming among console gamers during the coronavirus (COVID-19) pandemic in South Korea in 2020 [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved July 25, 2026, from /statistics/1221159/south-korea-time-spent-console-gaming-during-covid19/
Korea Creative Content Agency. "Change in time spent on gaming among console gamers during the coronavirus (COVID-19) pandemic in South Korea in 2020." Chart. August 14, 2020. ÌÇÐÄÆÆ½â°æ. Accessed July 25, 2026. /statistics/1221159/south-korea-time-spent-console-gaming-during-covid19/
Korea Creative Content Agency. (2020). Change in time spent on gaming among console gamers during the coronavirus (COVID-19) pandemic in South Korea in 2020. ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: July 25, 2026. /statistics/1221159/south-korea-time-spent-console-gaming-during-covid19/
Korea Creative Content Agency. "Change in Time Spent on Gaming among Console Gamers during The Coronavirus (Covid-19) Pandemic in South Korea in 2020." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 14 Aug 2020, /statistics/1221159/south-korea-time-spent-console-gaming-during-covid19/
Korea Creative Content Agency, Change in time spent on gaming among console gamers during the coronavirus (COVID-19) pandemic in South Korea in 2020 ÌÇÐÄÆÆ½â°æ, /statistics/1221159/south-korea-time-spent-console-gaming-during-covid19/ (last visited July 25, 2026)
Change in time spent on gaming among console gamers during the coronavirus (COVID-19) pandemic in South Korea in 2020 [Graph], Korea Creative Content Agency, August 14, 2020. [Online]. Available: /statistics/1221159/south-korea-time-spent-console-gaming-during-covid19/