| Characteristic | Share of respondents |
|---|---|
| - | - |
| - | - |
| - | - |
| - | - |
| - | - |
| - | - |
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Sources
Release date
September 2020
Region
Worldwide
Survey time period
June to August 2020
Number of respondents
636 respondents
Special properties
among sports industry leaders (senior/C-level position)
Method of interview
Online survey
Supplementary notes
This question was phrased by the source as follows: "Will eSports become a mainstream viewership product for non-gamers?"
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