In a survey conducted in April and May 2020, around **** percent of surveyed South Koreans stated that they experienced their first eSport event during the pandemic. Around **** percent stated their online video consumption has increased during the previous months.
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Limelight Networks. (June 23, 2020). Share of respondents that experienced their first eSports event during the coronavirus (COVID-19) pandemic in South Korea in 2020 [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved August 02, 2026, from /statistics/1131400/south-korea-first-esports-event-during-coronavirus-pandemic/
Limelight Networks. "Share of respondents that experienced their first eSports event during the coronavirus (COVID-19) pandemic in South Korea in 2020." Chart. June 23, 2020. ÌÇÐÄÆÆ½â°æ. Accessed August 02, 2026. /statistics/1131400/south-korea-first-esports-event-during-coronavirus-pandemic/
Limelight Networks. (2020). Share of respondents that experienced their first eSports event during the coronavirus (COVID-19) pandemic in South Korea in 2020. ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: August 02, 2026. /statistics/1131400/south-korea-first-esports-event-during-coronavirus-pandemic/
Limelight Networks. "Share of Respondents That Experienced Their First Esports Event during The Coronavirus (Covid-19) Pandemic in South Korea in 2020." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 23 Jun 2020, /statistics/1131400/south-korea-first-esports-event-during-coronavirus-pandemic/
Limelight Networks, Share of respondents that experienced their first eSports event during the coronavirus (COVID-19) pandemic in South Korea in 2020 ÌÇÐÄÆÆ½â°æ, /statistics/1131400/south-korea-first-esports-event-during-coronavirus-pandemic/ (last visited August 02, 2026)
Share of respondents that experienced their first eSports event during the coronavirus (COVID-19) pandemic in South Korea in 2020 [Graph], Limelight Networks, June 23, 2020. [Online]. Available: /statistics/1131400/south-korea-first-esports-event-during-coronavirus-pandemic/