
Julia Stoll
Research expert covering TV and video media

Detailed statistics
Sports industry eSports involvement worldwide 2020

Detailed statistics
Reasons for increase in investment in eSports worldwide in 2021

Detailed statistics
COVID-19: sports industry revenue loss 2020

COVID-19: effect on revenue from sports industry worldwide 2020
Effect of the coronavirus (COVID-19) pandemic on sports industry revenue worldwide in 2020 (in billion U.S. dollars)

COVID-19: U.S. public opinion on the impact on the sports industry 2020
How much do you think the coronavirus has had a positive or negative impact on the sports industry?

Sports industry eSports involvement worldwide 2020
Engagement with eSports among sports industry companies worldwide as of August 2020

Future investment in eSports worldwide in 2021
Expected level of investment and deal activity in eSports in H1 2022 according to industry professionals worldwide as of October 2021

Reasons for increase in investment in eSports worldwide in 2021
Reasons for increased investment in eSports according to industry professionals worldwide as of October 2021

MTG: quarterly year-over-year sales growth 2020-2025
Annual change in sales of Modern Times Group from 1st quarter 2020 to 1st quarter 2025

eSports awareness in Europe 2020-2022
Awareness of eSports in Europe from 2020 to 2022

COVID-19: eNASCAR iRacing Pro Invitational Series Race 1 viewers 2020
Number of viewers of the first eNASCAR iRacing Pro Invitational Series race during the coronavirus (COVID-19) pandemic in the United States in March 2020 (in 1,000s)

eNASCAR iRacing Pro Invitational Series Race 1 average viewers 2020-2021
Number of viewers of the eNASCAR iRacing Pro Invitational Series Race 1 in the United States in 2020 and 2021 (in 1,000s)

CS:GO ESL Pro League Finals viewership 2016-2025
Peak viewers of the CS:GO ESL Pro League Finals worldwide from Season 4 (2016) to Season 22 (2025) (in 1,000s)

eSports fans increase in eSports interest during COVID-19 in the U.S. in 2020, by age
Increase in interest in eSports since the start of the coronavirus (COVID-19) pandemic among eSports fans in the United States as of September 2020, by age

eSports interest levels in the U.S. 2022
Level of interest in learning about eSports in the United States as of October 2022

COVID-19: preferred sports programming alternative as of March 2020
Preferred alternative content to live sports during the coronavirus (COVID-19) pandemic in the United States as of March 2020

COVID-19: comfort level going to a sporting event among eSports fans U.S. 2021
Public comfort level with going to a sporting event during the coronavirus (COVID-19) pandemic among eSports fans in the United States as of May 2021

COVID-19: eNASCAR iRacing Pro Invitational Series Twitter activity 2020
Twitter engagements during the first eNASCAR iRacing Pro Invitational Series race during the coronavirus (COVID-19) pandemic in the United States in March 2020 (in 1,000s)

eSports events remote watching in the U.S. 2022
Frequency of watching eSports remotely in the United States as of October 2022

COVID-19: iRacing user growth 2020
Increase in users of iRacing during the coronavirus (COVID-19) pandemic worldwide as of March 2020

Olympic Virtual Series eSports expected viewership U.S. 2021
Likelihood of watching the Olympic Virtual Series eSports events in the United States as of April 2021

Olympic Virtual Series eSports expected viewership UK 2021
Likelihood of watching the Olympic Virtual Series eSports events in the United Kingdom (UK) as of April 2021

Olympic Virtual Series most popular event U.S. 2021
Most popular virtual sports in the Olympic Virtual Series eSports events in the United States as of April 2021

First eSport event experienced during COVID-19 pandemic South Korea 2020
Share of respondents that experienced their first eSports event during the coronavirus (COVID-19) pandemic in South Korea in 2020

COVID-19: Twitch hours watched 2020
Number of hours watched on Twitch as a result of the coronavirus (COVID-19) pandemic worldwide from January to March 2020

COVID-19: Twitch user increase 2020
Number of users on Twitch as a result of the coronavirus (COVID-19) pandemic worldwide as of March 2020

COVID-19: Twitch and YouTube Gaming viewership increase March 2020
Increase in viewership on Twitch and YouTube Gaming as a result of the coronavirus (COVID-19) pandemic worldwide as of March 2020

COVID-19: Twitch first-time download increase 2020
Increase in first-time downloads of Twitch as a result of the coronavirus (COVID-19) pandemic worldwide as of March 2020, by country
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