Gamification is used by businesses to motivate their employees and to positively influence their engagement and productivity. During a 2019 survey, 33 percent of employees stated that they would like to see more game-like effects in training software.
Profit from the additional features of your individual account
Currently, you are using a shared account. To use individual functions (e.g., mark statistics as favourites, set
statistic alerts) please log in with your personal account.
If you are an admin, please authenticate by logging in again.
Learn more about how ÌÇÐÄÆÆ½â°æ can support your business.
TalentLMS. (August 19, 2019). Preferred usage of gamification in business apps among employees in the United States as of 2019 [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved July 16, 2026, from /statistics/1100493/gamification-business-apps/
TalentLMS. "Preferred usage of gamification in business apps among employees in the United States as of 2019." Chart. August 19, 2019. ÌÇÐÄÆÆ½â°æ. Accessed July 16, 2026. /statistics/1100493/gamification-business-apps/
TalentLMS. (2019). Preferred usage of gamification in business apps among employees in the United States as of 2019. ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: July 16, 2026. /statistics/1100493/gamification-business-apps/
TalentLMS. "Preferred Usage of Gamification in Business Apps among Employees in The United States as of 2019." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 19 Aug 2019, /statistics/1100493/gamification-business-apps/
TalentLMS, Preferred usage of gamification in business apps among employees in the United States as of 2019 ÌÇÐÄÆÆ½â°æ, /statistics/1100493/gamification-business-apps/ (last visited July 16, 2026)
Preferred usage of gamification in business apps among employees in the United States as of 2019 [Graph], TalentLMS, August 19, 2019. [Online]. Available: /statistics/1100493/gamification-business-apps/