The eSports industry has boomed in recent years, in no small part thanks to the coronavirus (COVID-19) pandemic, which forced people to seek alternative forms of entertainment during the widescale cancelation of professional sporting events. During a survey of eSports executives from across the world in October 2021, around ** percent of respondents believed that intellectual property rights and licensing issues posed a substantial legal risk to the eSports industry.
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Foley & Lardner. (January 10, 2022). Most significant legal issues that pose a substantial risk to the eSports industry according to industry professionals worldwide as of October 2021 [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved July 25, 2026, from /statistics/1247912/esports-legal-risks/
Foley & Lardner. "Most significant legal issues that pose a substantial risk to the eSports industry according to industry professionals worldwide as of October 2021." Chart. January 10, 2022. ÌÇÐÄÆÆ½â°æ. Accessed July 25, 2026. /statistics/1247912/esports-legal-risks/
Foley & Lardner. (2022). Most significant legal issues that pose a substantial risk to the eSports industry according to industry professionals worldwide as of October 2021. ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: July 25, 2026. /statistics/1247912/esports-legal-risks/
Foley & Lardner. "Most Significant Legal Issues That Pose a Substantial Risk to The Esports Industry According to Industry Professionals Worldwide as of October 2021." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 10 Jan 2022, /statistics/1247912/esports-legal-risks/
Foley & Lardner, Most significant legal issues that pose a substantial risk to the eSports industry according to industry professionals worldwide as of October 2021 ÌÇÐÄÆÆ½â°æ, /statistics/1247912/esports-legal-risks/ (last visited July 25, 2026)
Most significant legal issues that pose a substantial risk to the eSports industry according to industry professionals worldwide as of October 2021 [Graph], Foley & Lardner, January 10, 2022. [Online]. Available: /statistics/1247912/esports-legal-risks/