| Characteristic | General public | Gamer |
|---|---|---|
| - | - | - |
| - | - | - |
| - | - | - |
| - | - | - |
| - | - | - |
| - | - | - |
| - | - | - |
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Sources
Release date
July 2016
Region
France
Survey time period
June 2015
Number of respondents
500 people interviewed*
Age group
18 years old and over
Method of interview
Online survey
Supplementary notes
* The sample breaks down as follows: n (general audience) = 335 and n (gamer) = 165.
The question was formulated by the source as follows: "In which room would you most likely use VR? "
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