| Characteristic | Interested | Not interested | Do not know |
|---|---|---|---|
| - | - | - | - |
| - | - | - | - |
| - | - | - | - |
| - | - | - | - |
| - | - | - | - |
| - | - | - | - |
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March 2016
France, Germany, Spain, United Kingdom
2016
10,832 ** people interviewed
* The question was formulated by the source as follows: "New 'virtual reality' technology will be available, allowing you to experience more immersive home entertainment, [...] consoles, you will be able to move around within a virtual space This could include playing video games, as well as interacting with other content (such as movies or simulated environments). How would you like to have this type of 'virtual reality' technology at home? »
** Sample composition:
-n (total) = 10.832
-n (video game players) = 8.317
-n (console players) = 5.427
-n (PS4 / Xbox One players) = 2.056
-n (smartphone / tablet players) = 6.267
-n (PC players) = 6.147
The source does not indicate the methodology used.
The source gives no information on the missing percentage points to obtain 100%.









