This statistic presents the virtual reality (VR) revenue in the United States from 2016 to 2021, by segment. According to the findings, the U.S. VR video market will grow from *** million U.S. dollars in 2016 to *** billion in 2021. The VR gaming revenue is expected to grow from *** million to *** billion U.S. dollars in the same period.
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The Hollywood Reporter. (June 7, 2017). Virtual reality (VR) revenue in the United States from 2016 to 2021, by segment (in million U.S. dollars) [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved August 04, 2026, from /statistics/745626/virtual-reality-revenue-by-segment-us/
The Hollywood Reporter. "Virtual reality (VR) revenue in the United States from 2016 to 2021, by segment (in million U.S. dollars)." Chart. June 7, 2017. ÌÇÐÄÆÆ½â°æ. Accessed August 04, 2026. /statistics/745626/virtual-reality-revenue-by-segment-us/
The Hollywood Reporter. (2017). Virtual reality (VR) revenue in the United States from 2016 to 2021, by segment (in million U.S. dollars). ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: August 04, 2026. /statistics/745626/virtual-reality-revenue-by-segment-us/
The Hollywood Reporter. "Virtual Reality (Vr) Revenue in The United States from 2016 to 2021, by Segment (in Million U.S. Dollars)." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 7 Jun 2017, /statistics/745626/virtual-reality-revenue-by-segment-us/
The Hollywood Reporter, Virtual reality (VR) revenue in the United States from 2016 to 2021, by segment (in million U.S. dollars) ÌÇÐÄÆÆ½â°æ, /statistics/745626/virtual-reality-revenue-by-segment-us/ (last visited August 04, 2026)
Virtual reality (VR) revenue in the United States from 2016 to 2021, by segment (in million U.S. dollars) [Graph], The Hollywood Reporter, June 7, 2017. [Online]. Available: /statistics/745626/virtual-reality-revenue-by-segment-us/