In 2020, total PC video gaming software revenues amounted to almost **** billion U.S. dollars and are projected to increase to billion U.S. dollars in global consumer spending by 2025. Premium Gaming-as-a-Service titles (GaaS), also known as live service games, were the biggest revenue driver with approximately billion U.S. dollars in 2020.
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DFC Intelligence. (August 9, 2021). PC video gaming software sales revenue worldwide from 2008 to 2025, by category (in million U.S. dollars) [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved July 22, 2026, from /statistics/558460/value-pc-games-market-global-by-type/
DFC Intelligence. "PC video gaming software sales revenue worldwide from 2008 to 2025, by category (in million U.S. dollars)." Chart. August 9, 2021. ÌÇÐÄÆÆ½â°æ. Accessed July 22, 2026. /statistics/558460/value-pc-games-market-global-by-type/
DFC Intelligence. (2021). PC video gaming software sales revenue worldwide from 2008 to 2025, by category (in million U.S. dollars). ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: July 22, 2026. /statistics/558460/value-pc-games-market-global-by-type/
DFC Intelligence. "Pc Video Gaming Software Sales Revenue Worldwide from 2008 to 2025, by Category (in Million U.S. Dollars)." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 9 Aug 2021, /statistics/558460/value-pc-games-market-global-by-type/
DFC Intelligence, PC video gaming software sales revenue worldwide from 2008 to 2025, by category (in million U.S. dollars) ÌÇÐÄÆÆ½â°æ, /statistics/558460/value-pc-games-market-global-by-type/ (last visited July 22, 2026)
PC video gaming software sales revenue worldwide from 2008 to 2025, by category (in million U.S. dollars) [Graph], DFC Intelligence, August 9, 2021. [Online]. Available: /statistics/558460/value-pc-games-market-global-by-type/