In 2026, the global console gaming industry is projected to be worth ** billion U.S. dollars. By then, the biggest console gaming market segment will be digital add-on content, worth ** billion U.S. dollars annually. Currently, the console industry size is approximately ** billion U.S. dollars with console hardware being the biggest segment worth ** billion U.S. dollars. Worldwide console gaming revenue is projected to increase at a CAGR of *** percent between 2020 and 2026.
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Sony. (May 24, 2023). Console gaming revenues worldwide from 2020 to 2026, by type (in billion U.S. dollars) [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved July 14, 2026, from /statistics/558409/value-console-games-market-global-by-type/
Sony. "Console gaming revenues worldwide from 2020 to 2026, by type (in billion U.S. dollars)." Chart. May 24, 2023. ÌÇÐÄÆÆ½â°æ. Accessed July 14, 2026. /statistics/558409/value-console-games-market-global-by-type/
Sony. (2023). Console gaming revenues worldwide from 2020 to 2026, by type (in billion U.S. dollars). ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: July 14, 2026. /statistics/558409/value-console-games-market-global-by-type/
Sony. "Console Gaming Revenues Worldwide from 2020 to 2026, by Type (in Billion U.S. Dollars)." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 24 May 2023, /statistics/558409/value-console-games-market-global-by-type/
Sony, Console gaming revenues worldwide from 2020 to 2026, by type (in billion U.S. dollars) ÌÇÐÄÆÆ½â°æ, /statistics/558409/value-console-games-market-global-by-type/ (last visited July 14, 2026)
Console gaming revenues worldwide from 2020 to 2026, by type (in billion U.S. dollars) [Graph], Sony, May 24, 2023. [Online]. Available: /statistics/558409/value-console-games-market-global-by-type/