This timeline presents the value of the social online games industry worldwide from 2010 to 2015, with a forecast until 2020, broken down by type. In 2014, the global app-based online gaming market was estimated to be worth billion U.S. dollars and PwC expects those revenues to reach billion by 2019.
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Xania News. (June 8, 2016). Value of the social online games market worldwide from 2011 to 2020, by type (in million U.S. dollars) [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved July 24, 2026, from /statistics/558350/value-social-online-games-by-type-global/
Xania News. "Value of the social online games market worldwide from 2011 to 2020, by type (in million U.S. dollars)." Chart. June 8, 2016. ÌÇÐÄÆÆ½â°æ. Accessed July 24, 2026. /statistics/558350/value-social-online-games-by-type-global/
Xania News. (2016). Value of the social online games market worldwide from 2011 to 2020, by type (in million U.S. dollars). ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: July 24, 2026. /statistics/558350/value-social-online-games-by-type-global/
Xania News. "Value of The Social Online Games Market Worldwide from 2011 to 2020, by Type (in Million U.S. Dollars)." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 8 Jun 2016, /statistics/558350/value-social-online-games-by-type-global/
Xania News, Value of the social online games market worldwide from 2011 to 2020, by type (in million U.S. dollars) ÌÇÐÄÆÆ½â°æ, /statistics/558350/value-social-online-games-by-type-global/ (last visited July 24, 2026)
Value of the social online games market worldwide from 2011 to 2020, by type (in million U.S. dollars) [Graph], Xania News, June 8, 2016. [Online]. Available: /statistics/558350/value-social-online-games-by-type-global/