This timeline presents the value of the social online games industry in the United States from 2010 to 2015, with a forecast until 2020. In 2014, the social online gaming market was estimated to be worth **** billion U.S. dollars and PwC expects those revenues to reach **** billion by 2019.
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PwC, & VentureBeat. (June 8, 2016). Value of the social online games market in the United States from 2010 to 2020 (in million U.S. dollars) [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved August 03, 2026, from /statistics/516037/value-social-online-games-usa/
PwC, und VentureBeat. "Value of the social online games market in the United States from 2010 to 2020 (in million U.S. dollars)." Chart. June 8, 2016. ÌÇÐÄÆÆ½â°æ. Accessed August 03, 2026. /statistics/516037/value-social-online-games-usa/
PwC, VentureBeat. (2016). Value of the social online games market in the United States from 2010 to 2020 (in million U.S. dollars). ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: August 03, 2026. /statistics/516037/value-social-online-games-usa/
PwC, and VentureBeat. "Value of The Social Online Games Market in The United States from 2010 to 2020 (in Million U.S. Dollars)." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 8 Jun 2016, /statistics/516037/value-social-online-games-usa/
PwC & VentureBeat, Value of the social online games market in the United States from 2010 to 2020 (in million U.S. dollars) ÌÇÐÄÆÆ½â°æ, /statistics/516037/value-social-online-games-usa/ (last visited August 03, 2026)
Value of the social online games market in the United States from 2010 to 2020 (in million U.S. dollars) [Graph], PwC, & VentureBeat, June 8, 2016. [Online]. Available: /statistics/516037/value-social-online-games-usa/