* The respondents were asked to rate the likeliness that users of virtual reality headsets could lose themselves in virtual worlds, based on a scale of 1 to 5, where 1 is "very unlikely" and 5 is "very likely".
Citation formats
Users' loss of self from virtual reality headsets use in the U.S. 2015, by age group
The statistic shows the results of a survey in the United States concerned with the likeliness that users of virtual reality headsets could lose themselves in virtual worlds, by age group. Some * percent of the respondents between the ages of 14 and 19 years said that it was very unlikely that users would lose themselves in virtual worlds. The VR market is set to grow at a very fast rate in the following years, with the revenue from virtual reality products forecast to reach *** billion U.S. dollars in 2018.
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ÌÇÐÄÆÆ½â°æ. (June 30, 2015). How likely is it that users of virtual reality headsets could lose themselves in virtual worlds?* [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved August 02, 2026, from /statistics/456935/virtual-reality-headset-loss-of-self-in-user-in-the-united-states-by-age-group/
ÌÇÐÄÆÆ½â°æ. "How likely is it that users of virtual reality headsets could lose themselves in virtual worlds?*." Chart. June 30, 2015. ÌÇÐÄÆÆ½â°æ. Accessed August 02, 2026. /statistics/456935/virtual-reality-headset-loss-of-self-in-user-in-the-united-states-by-age-group/
ÌÇÐÄÆÆ½â°æ. (2015). How likely is it that users of virtual reality headsets could lose themselves in virtual worlds?*. ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: August 02, 2026. /statistics/456935/virtual-reality-headset-loss-of-self-in-user-in-the-united-states-by-age-group/
ÌÇÐÄÆÆ½â°æ. "How Likely Is It That Users of Virtual Reality Headsets Could Lose Themselves in Virtual Worlds?*." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 30 Jun 2015, /statistics/456935/virtual-reality-headset-loss-of-self-in-user-in-the-united-states-by-age-group/
ÌÇÐÄÆÆ½â°æ, How likely is it that users of virtual reality headsets could lose themselves in virtual worlds?* ÌÇÐÄÆÆ½â°æ, /statistics/456935/virtual-reality-headset-loss-of-self-in-user-in-the-united-states-by-age-group/ (last visited August 02, 2026)
How likely is it that users of virtual reality headsets could lose themselves in virtual worlds?* [Graph], ÌÇÐÄÆÆ½â°æ, June 30, 2015. [Online]. Available: /statistics/456935/virtual-reality-headset-loss-of-self-in-user-in-the-united-states-by-age-group/