| Characteristic | Share of respondents |
|---|---|
| Make games in a core creation or development role (including QA) | 58% |
| Portion of work is to make games (incl. academics who make games); or makes games for commercialization on the side | 12% |
| Supports the development of games in administrative or ancillary roles that are not game creation (e.g., admin, HR, technical support) | 12% |
| Currently unemployed | 5% |
| Academic studies/teaches about the game industry | 4% |
| Makes games as a hobbyist | 1% |
| Fine artist using games as a medium | 0.5% |
| Involved in the production of game-related events | 1.5% |
| Looking for first job in the industry | 4% |
| Game journalist or critic | 0.3% |
| External investor | 0.5% |
| Professional or hobbyist streamer or influencer | 0.7% |
| Professional or hobbyist eSports player | 0.2% |
| Student (of game making or game studies) | 10% |
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Source
Release date
May 2024
Region
Worldwide
Survey time period
May 17 to October 20, 2023
Number of respondents
777 respondents
Method of interview
Online survey
Supplementary notes
Original question: How you would best describe your connection to the game industry?
*Students counted separately; those working on games for pay or goal of pay are included in main figures Totals may not add to 100% due to rounding
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