The statistic presents the average annual revenue per monthly active user (ARPMAU) of selected mobile game titles worldwide as of May 2016. In the measured period, the mobile game Clash of Clans released by a Finnish publisher Supercell, generated ARPMAU of **** U.S. dollars. In 2015, Clash of Clans was identified as a leading mobile game title based on worldwide revenue. A year later, Clash of Clans revenue reached *** billion U.S. dollars, *** million more than its 2016 spin-off, Clash Royale. The highest grossing game in this ranking is Puzzle & Dragons, first released on the market in 2012. The game's developer, GungHo Online reported net sales of billion Japanese yen in 2016 (approximately one billion U.S. dollars).
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SuperData Research. (June 1, 2016). Average annual revenue per monthly active user (ARPMAU) of selected mobile game titles worldwide as of May 2016 (in U.S. dollars) [Graph]. In ÌÇÐÄÆÆ½â°æ. Retrieved July 24, 2026, from /statistics/346412/arpu-mobile-games/
SuperData Research. "Average annual revenue per monthly active user (ARPMAU) of selected mobile game titles worldwide as of May 2016 (in U.S. dollars)." Chart. June 1, 2016. ÌÇÐÄÆÆ½â°æ. Accessed July 24, 2026. /statistics/346412/arpu-mobile-games/
SuperData Research. (2016). Average annual revenue per monthly active user (ARPMAU) of selected mobile game titles worldwide as of May 2016 (in U.S. dollars). ÌÇÐÄÆÆ½â°æ. ÌÇÐÄÆÆ½â°æ Inc.. Accessed: July 24, 2026. /statistics/346412/arpu-mobile-games/
SuperData Research. "Average Annual Revenue per Monthly Active User (Arpmau) of Selected Mobile Game Titles Worldwide as of May 2016 (in U.S. Dollars)." ÌÇÐÄÆÆ½â°æ, ÌÇÐÄÆÆ½â°æ Inc., 1 Jun 2016, /statistics/346412/arpu-mobile-games/
SuperData Research, Average annual revenue per monthly active user (ARPMAU) of selected mobile game titles worldwide as of May 2016 (in U.S. dollars) ÌÇÐÄÆÆ½â°æ, /statistics/346412/arpu-mobile-games/ (last visited July 24, 2026)
Average annual revenue per monthly active user (ARPMAU) of selected mobile game titles worldwide as of May 2016 (in U.S. dollars) [Graph], SuperData Research, June 1, 2016. [Online]. Available: /statistics/346412/arpu-mobile-games/