| Characteristic | Revenue in billion euros |
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Sources
Release date
June 2025
Region
Germany
Survey time period
2017 to 2024
Supplementary notes
* The information for the years 2025 to 2029 is a forecast.
¹ The source states that revenue from downloadable content and subscriptions was reassessed based on new sources. For the first time, cloud and subscription gaming revenue was broken down separately, resulting in corrections to console microtransactions.
According to the source, the data includes revenue from traditional and social games (PC games, console games and social/casual games), advertising and eSports.
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